Training

Open the game and select Training to replay the new-player tutorial on a private training ground. Your live army and bases stay parked.

Camera

Click or drag the minimap to jump the view.

Desktop WASD or arrow keys pan. Hold right mouse to drag. Scroll to zoom. Press M to expand or collapse the minimap. Tap Left Shift to blink your groups on the minimap.

Mobile Drag with one finger to pan. Pinch with two fingers to zoom. Tap the minimap to expand.

Orders

Select a group or open your own base, then order a move, an attack on an enemy unit, or an assault on an enemy base's turrets.

On the live map, groups only fight when you order them. They do not pick fights on their own.

Desktop Left-click a group or your base. Left-click empty ground to move group, or left-click an enemy/base to attack.

Mobile Tap a group, your base, ground, an enemy, or a ruined base.

Merge and split groups

Select one group, then right-click another group of the same type that still has room to merge one unit into it. Right-click empty ground to split one unit off and move it to that location.

A unit produced at a base joins a same-type group already in that base's turret range if there is room, which saves a group slot.

Desktop Right-click another group to merge; right-click empty ground to split 1 unit and move.

Mobile Tap the other group to merge.

Halt units

With units selected, those stop; with none selected, all of your units halt in place.

Desktop Double-press Space.

Mobile Long-press the map.

Clear selection

Close any open panels, deselect your base, and clear all selected groups at once.

Desktop Press Escape.

Mobile Tap the × clear button or tap empty ground.

Fuel

Moving spends fuel from every fuel tank you own on this map. If the tanks run dry, traveling groups halt until more is produced.

An APC already at a capture doorway can still finish walking in.

Factories

Each standing base you own runs concrete, steel, aluminium, and fuel factories. They fill their own tanks; the HUD shows the combined total. Vacant or ruined bases produce nothing. Spending draws from all of your tanks.

Upgrading a factory raises both its storage cap and fill rate. Costs and rates are on the inspect card.

Gold

Gold is global — it is not stored in factories. Spend it to raise turret tiers. Earn it from finishing a daily-order cycle and from weekly leaderboard payouts.

Army size

MIL is total army space (each unit type costs a different amount). GRP is how many groups you can field. Both grow with the number of standing bases you own. Your level caps how many bases you may hold.

Merge groups or produce into a nearby same-type group to stay under the group cap.

Combat

Attack an enemy unit to fight that group, or attack an enemy base to fire on its turrets. The building itself has no hull HP — a base is ruined when every turret is down. Turrets fire on their own at enemies in range. APCs have no guns.

Anyone not in your alliance is an enemy, including players with no alliance. Allies cannot attack each other.

Capture and home

Send an APC into the courtyard of a ruined base to capture it. A captured base comes online with a light turret battery. If your home falls, a new home is granted on that sector.

Turrets

Add emplacements one at a time. Upgrading turret level raises every turret on that base and costs gold. Destroyed emplacements free their slot so you can rebuild.

Build queue

Use Repeat in base ops to queue several of the same action. Each base can run one factory upgrade, one turret job, and one unit line at a time. Cancel from the timer or the queue panel.

Vision

The live map is fogged. Your groups and standing turrets reveal ground around them. Alliance members share that vision. Your home always stays visible, even if its turrets are down.

Training has no fog.

Alliances

Create an alliance or apply to one from Command Center. New members start as fighters. Commanders and above accept applications. Rank runs fighter, commander, general, founder.

Allies share vision and cannot attack each other.

Share location

Post map coordinates to alliance Comms without changing your draft message. Tap a coordinate badge in chat to pan there; a ping on another sector takes you to view that sector.

Requires an alliance.

Desktop Hold Shift and click, or middle-click the map. Tapping Left Shift alone locates your groups on the minimap.

Mobile Double-tap empty ground with nothing selected.

Comms

Alliance members can chat in Comms.

Desktop Press Enter to open and type. Enter sends only while the box is focused; an empty box returns to the game.

Mobile Tap COMMS (bottom-right) to open the sheet. Type and send from there.

Sectors

Open Maps in Command Center and tap a sector to visit it (view alliances and other players there). Your home base stays put. SET HOME relocates your home base to that sector. Army, captured bases, and factory stores stay on each sector until you return or transfer them.

You can change your home map once every 24 hours. After changing it, SET HOME is locked until the countdown ends; visiting sectors is always available.

Supply delivery

Supply Delivery Rules: Resources (concrete, steel, aluminium, and fuel) can be transferred across sectors via Cross-Sector Logistics in Maps. Resources are delivered to matching base factories in the destination sector (split equally). If you have no bases in the destination sector, resources are stored in expeditionary storage up to standard base capacity. Any excess beyond available storage capacity is discarded.

Supply transfer costs gold based on total cargo volume and base factory storage capacity tiers.

Objectives

Daily orders refresh each UTC day. Finish the full set for a cycle bonus of extra XP and gold, then a new set unlocks. Weekly briefing lasts the week. XP raises your level, and a higher level raises how many bases you can hold.

Weekly gold from the Boards tab pays out Thursday 00:00 UTC.

Desktop

Drag left mouse to box-select your groups. Left-click empty ground to move, or left-click an enemy/base to attack. Right-click is reserved for merge and split: right-click another same-type group to merge, or right-click empty ground to split 1 unit and move. Press M to expand or collapse the minimap (or double-click the minimap header). Tap Left Shift to blink your groups on the minimap three times at double size; hold Shift and click to ping a location in Comms.

Mobile

Tap the selection icon to enter Select mode. Drag a box or tap groups to add/remove them. Use × to clear, or tap empty ground. Turn Select mode off, then tap a destination to move the group.

In base ops, the first tap on a card pins its inspect sheet; a second tap on the same card starts the build.